Sunday, December 24, 2017

So, How Was This Year?

Procrastination Galore

Also the only thing worth mentioning this year is the new art for Delicatessen and for a still confidential project.

And more figures. Go figure where the art budget went.


Also a new rig instead of 60 USD sprites x 6. Now I can render all I want (well maybe, the card is entry level after all)


Look at that chum lol.



Not the LED ring Wraith Spire ;_;


RGB on RAM actually looks good. 


Now all that's left is another 16 DIMMs of RAM and a better video card for rendering things.

AND I STILL HAVEN'T MADE THE CHARACTER BLURBS FOR DELICATESSEN HAHAHAHA.

AND OH, I ACTUALLY QUIT KANCOLLE. I SOLD MY LVL 106 ACCOUNT FOR 20 USD. ;_; I feel bad. I originally intended this blog to include my KanColle shenanigans. ;_;

Sunday, September 10, 2017

It's Another Autumn

And I have stopped playing KanColle. But I have not stopped doing game dev related things. Studying RPGMaker MV and GameMaker: Studio for another project where I do the programming and in return I get sprites for my game.  Talk about an equal exchange. I feel valued now lol.

Tuesday, September 13, 2016

It's Autumn Again


And Urakaze's back. ( ͡° ͜ʖ ͡°)  

Wednesday, August 24, 2016

Investigating Transition Behavior in Movie Sprites

TL;DR:

It doesn't work like what you'd usually do with 2D sprites:

show testchar uniform neutral with dissolve
show testchar uniform smiling with dissolve

The MSC works by automatically playing a set idle animation after playing an "active" animation, e.g. winking to idle. A tested fix (and still testing) looks like this:

ms_pause = Pause(0.5)
ms_dissolve = Dissolve(0.5)

renpy.show(ani_action, at_list=[location])
renpy.with_statement(transition, always=True)
renpy.pause(delay=ani_len)
renpy.show(ani_idle)
#renpy.with_statement(ms_pause, always=True)
#renpy.with_statement(ms_dissolve, always=True)

But no... it didn't work as planned. It seems in order to achieve a smooth transition between active and idle states is ending the active animation smoothly, not abruptly. A good example of this in the MSC code is "epsilon wink_png". 

I'll try to test some more transition classes, particularly the MultipleTransition class. The next update will feature refined code and PEP8 convention because standards.


TL:DRs aren't supposed to be placed at the start of your post fam. 

Tuesday, August 2, 2016

Hi /evn/!


I need a new ISP if I want to stay in the loop.
/evn/ is 4chan /vg/'s general for English Visual Novels (EVN) or some would call it OELVN. Welp. I get jumpy when somebody mentions me or my projects but then I can't really reply right away since I need to appeal every fucking time.

Monday, July 25, 2016

Meanwhile, at KanColle



I'd probably choose Yamashiro this time. Oh wait, it's always been Yamashiro lol.


I'd buy one.


Shiratsuyu's back with her summer outfit.  

What the fuck am I doing with my spare time?

Monday, July 18, 2016

When You Play Your Genre





When you're fresh off of steam and just brought the Wargame bundle. 30+ hours in and I'm already unproductive as fuck, to the point of disregarding my KanMusus. Also, with Yoku's return, the gamedev life might start again for me. @.@ Welp. Funny thing is I kinda wasted funds for all my projects on waifus, food, glasses, some appliances, Steam games.

Fucking A.