Thursday, June 30, 2016

Hey, It's a KanColle Post!

KanColle's most dignified, studious, diligent honor student destroyer finally gets her own kai ni, Asashio. Asashio is the third ship in her class to receive a second upgrade. Like Ooshio and Kasumi before her, she gets two versions, the first version which is the one shown, is centered on firepower, while the other upgrade is more on anti-aircraft.


She actually doesn't come with any equipment. 10cm HAs and Type-13 Kai are from stocks.

It was a good day to keep this class of destroyers. It's a year and a month since I started playing KanColle. Asashio is the 61st ship I padlocked, and I never expected any of her class to have second upgrades before they're relatively newer ships compared to the Mutsuki and Fubuki classes.


Saturday, June 18, 2016

PEP8: What now?

First part of rewriting Sheepstorm is complete. The first part was actually just migrating from the usual # comments in Ren'Py to the prescribed """ blocks inside python blocks. 

Funny thing is I did in during work hours. Somebody's incompetence actually has benefits, like seriously, my coworker didn't report today as some sort of labor strike against the most incompetent tech support staff he had seen in his entire life. It takes them a week to look at an obvious hardware problem but what to they do? Just look the fuck at it. No recommendations whatsoever. What? Will it take another week to replace the PC itself? Jesus, takes them forever to fucking replace a mouse. F-O-R-E-V-E-R.

Well, as long as this coworker of mine isn't done with his part of the system we're developing, I'm free as fuck. So I went ahead and installed Ren'Py at my workstation and it fucking worked. Filthy techies can't even get their admin rights correctly. 

Also, I keep getting banned at 4chan for my ISP's constant use of proxy caches. Well, for those who are waiting for Sheepstorm 1.0, feel free to comment here or send me an email via the contact form to the right of this screen.

Next part of the PEP8 problem would be renaming variables and functions to conform with conventions. Geez, I just love conforming, it makes the world so much easier for almost everyone. Ayy lmao.

Friday, May 27, 2016

Dead Yet Again

R.I.P Circle Cosine.  Thank you, dearest artist for not going through our deals just because we failed your personal favor of bringing you UCC coffee.

Also, thank you, local community for being full of flakes.

The only true victor here is Capitalism, for it allows us to make up what we don't have through money.

Friday, May 13, 2016

Fucking Done

Die motherfucker.

Got my drunken Italian CA now. I need not do anything 
except farming for Akizuki.

Who cares about Iowa. Should I? E-6 is fucking complex but is rather
easy with land-based aerial support available... but fuck it. That comes after I get 
Akizuki.

Some people became salty enough to the point that they can preserve themselves. This might be my last KanColle Event, then hopefully I can focus on my game projects.

Tuesday, May 10, 2016

Rekt


Exorcising demons have never been this fun, especially at night.


This was probably the easiest medium run ever in my admiralty career.  Gonna start hitting deep operations tomorrow. *Sigh*

Thursday, April 21, 2016

Standardization Exchange

Squall Systems will now take care of all templates created under Project Rothera. The said templates will also undergo an update following discussions with Circle Cosine. The goal is to create the following templates:

1.) Character Design Template
2.) School Uniform Template
3.) Map Templates (Icon and scale stuff I guess)
4.) Game Design Document Template

The aforementioned templates might be released as "safe" versions for local community use.

Tuesday, April 19, 2016

LSF Sprite Study Results

Raw data is available right here.

Ever wondered what's the average cost of commissioning a sprite at LSF and what assets it contains? Don't worry. Squall Systems has you covered (for now). 

Too lazy to explain things by the way so I'm leaving a screenshot instead.


*Note: Median is the middlemost value of a sorted data set. 

I guess the table speaks for itself except the adjustments section. Well, most threads didn't explicitly name prices for additional assets so it'd be shitty to divide it by the sample size (100). Out of 100, 76 posted prices for additional expressions, 57 for poses, and 61 for outfits. 

It's easy to notice that most artists treat a new pose as a different sprite though, but I didn't assume that because... just because. Jesus I need to review my statistics subject.

Well, I hope this helps you plan how much you should expect to spend and get if you don't have a particular artist in mind.